You can play and record 2D animations that scroll through the slices in a volumetric dataset in the 2D Animation panel, shown below.
2D Animation panel
Animations will be recorded automatically in the same resolution and dimensions as the selected 2D view, and can include views properties such as the scale bar and legends, as well as regions of interest and annotations.
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Icon |
Description |
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Play |
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Plays the 2D animation in the selected view at the selected speed. Animations are played from the beginning to the end of the image stack or from the set Start and End points. |
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Resume |
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Resumes playing the animation from the point at which it was stopped. |
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Stop |
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Stops playing of the 2D animation in the selected view. |
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Record |
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Records the 2D animation in the selected view, at the selected speed, interval, and direction. NOTE Recordings are made in the same resolution and the current dimensions of the selected view and can be saved in the MKV, AVI, and animated GIF file formats. |
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Export |
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Exports the frames of the animation as images. Export file formats include BMP, GIF, JPEG, PNG, and TIFF. |
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FPS |
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Determines the number of frames per second that the animation will be played or recorded. Each frame corresponds to an image slice. |
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Start |
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Determines the slice number at which the animation will begin. If left blank, the scrolling will begin at the first slice in the image stack. Click the Set button to set the current slice in the selected view as the start point. |
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Swap |
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Swaps the set Start and End points. |
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End |
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Determines the slice number at which the animation will end. If left blank, scrolling will continue to the last slice in the image stack. Click the Set button to set the current slice in the selected view as the end point. |
You can change the zoom factor and position, adjust window leveling, as well as apply a 2D LUT and interpolation (see Using the Manipulate Tools, Window Leveling, and Image Properties and Settings).
You can include the scale bar, legend, and text annotations in a 2D animation, as well as change the background color (see 2D Scene's Views Properties). You can also add annotations to tell a more informative story (see Annotation Tools).
The animation will play in a continuous loop until it is stopped.
button.
button to stop playback.You can record 2D animations and save them in the AVI and MKV video file formats or as an animated GIF. You should note that animations will be recorded automatically in the same resolution (dimension) as the selected 2D view. 2D animations will include the selected scene's views properties, such as the scale bar and legends, as well as annotations and regions of interest.
If required, you can export the frames of a 2D animation to a number of different image file formats, including BMP, GIF, JPEG, PNG, and TIFF. You should note that images will be exported in the same resolution (dimension) as the selected 2D view and will include the selected scene's views properties, such as the scale bar and legends, as well as annotations.